![]() Adams III provided world and background lore and details, Denis Loubet on illustrations. I'll set the record straight here about Ultima III - Roe R. I liked how Stephen Nichols set the latter straight on that old fable that RG was the creator of CRPGs in the same way Peter Molyneux was totally the creator of Fable.* Make the DUDE THAT CREATED COMPUTER RPGS proud of your effort." - Rando Asshat Cultist "I watched the company evolve from one man products like Ultima 3 (with just a little help on music from Ken Arnold)" - Dr. Then it was "Blame Publishers" despite having his brother as the publisher's local CEO, the ultimate "man on the inside".Īside from that, quite a few familiar faces here, for both good actual design, or some who blame others while continuing to milk the players, publishers, everyone else but those who had Ultimate responsibility.Īnd strangely, there's the Lord British Cult Legend by both co-developer and a layman: It's funny that Richard's biggest marketing thing of "Blame EA" was kind of due to the very actions of his own elder brother. In design brilliance that would have created competition with his own product, just to keep riding on the hype hubris high, Richard drew from many others. This problem also affected other titles from the "UO2" era, drawing funds that could have put Earth & Beyond and Westwood in a better condition, as it later affected other games there at NCSoft with help by Robert Garriott as NCSoft NA CEO. Namely, how a golden goose was turning into a white elephant at cost of everyone else's job. Sure, there were good parts (usually by other people), but both still suffered from basic flaws that were excused until they couldn't be anymore. Not just my opinion, but in part from an exec at both Destination and Portalarium. ![]()
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