![]() ![]() Enable driver's memory manager This makes the game rely on the graphics card driver for its memory management, rather than the game's own memory manager. This may greatly improve the game's stability, especially when using a recent nVidia graphics card. Disable texture memory estimate adjustment Use this tweak to use the texture memory reported by the driver. Better yet: check the Device Info tab for the Texture Memory value and set it to the value listed there. For high quality graphics, set this to 128 Mb or higher. If the game runs in extremely low quality with most graphical options disabled and whatnot, it might be best to override it. Thank you for the help! Sims 2, Body Shop and Sims Stories Tweaks Force texture memory This overrides texture memory detection. Of course we'll also announce new versions through various social media, so make sure to follow us! If you're looking out for a feature in particular, or just want to continue helping out, please come back regularly to see if there's something new. Need Help?Ī new version may be posted occasionally. Back-ups of the original files will be created the first time you save the files. Applying more than your PC can handle may cause performance issues or even crashes. but this one is just a very well-done curio.Warning: We advise to apply only the minimum necessary tweaks to get your game working. Future SC entries improve on this, and are worthy as game and social experiment. The fun in this version of SC is akin to the fun one gets with a paint program, not necessarily a game program. In retrospect, the game is a lot like Balance of Power: the ideas are awe-inspiring, and the execution creative, but the game itself leaves a bit to be desired. The Bottom Line:It started and defined a genre that no other series has ever been able to touch- city planning games. The use of windows in this game, while allowing more flexibility than the DOS version, can get unwieldy. The pre-planned scenarios aren't very fun- once a grasp of the basic concepts of the game are in hand, demolishing buildings to build police stations in hot spots or bulldozing districts to stop the spread of fire just feel like boring puzzle games. Granted, Will Wright could mold the game in any fashion that he desired, but SimCity seems a weird place to trumpet one's own ideological utopian vision. ![]() ![]() Some have said that to "win" you must lay out your city for mass public transit (with no roads) which strikes me as a lopsided statistical modelling job. There is little to do once you find that happy middle ground of taxes and spending- wait for enough funds, tweak your city a bit, wait for some more funds. The Bad:While the experience of playing SimCity is fun, the overall game is rather pointless. Build cities "organically" like London, or build your city according to a larger over-all plan, like Washington DC. Building a city from scratch is fun, and allows a person to experience the joys of being a ruler. The gameplay is familiar, system specs need not be powerful (unlike for the newer Sim installments), and gameplay is a bit smoother than on the standard DOS version. The review on MobyGames says it all"The Good:The original SimCity is a classic, and this is but a translation of it to the Windows environment. One of the rarest versions of Maxis' genre-defining SimCity series, Simcity Classic is a good Windows 3.1 version of the original game, ported by Azeroth. ![]()
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